Post by Joshua Hedgrove on Nov 19, 2011 11:15:04 GMT -6
Here is the list of accepted abilities. IF you think of any I may have missed, feel free to post a reply and I will add it. Also feel free to make any suggestions to the current abilities definitions.
Power Grouping 1: Consumers: {Rarest of all!!!!!}
Consumption: The ability to consume other powers and use them without taking the power from said Gifted.
Absorbtion: Same as consumption with the exception that said gifted loses their powers. Even more rare and frowned upon. Used mostly in worst case scenarios to eliminate power hungry Gifted. I.E. Arlin the Arson*
{Note on Consumers: When a consumer loses their abilities, they can get them back only by being around another consumer. When two consumers lose their powers and are around each other they can still regain the ability to consume once more.}
Power Grouping 2: Psychs: {Powers of the mind}
Aqua-Kinesis: Can control water in any form, Frozen, Boiled, or room temperature.
Electro-Kinesis: Can control anything with an electrical current and manipulate the currents within them.
Psychics: Has the ability to see the past, present or future depending on their ability.
Telepaths: Can speak to other gifted via the mind.
Telekinetics: Can move objects with their mind.
Tele-transmition: Can transmit images, thoughts memories into another persons mind.
Tele-Consumption: Can remove images, thoughts memories from another persons mind.
Tele-puppeteering: Can control the mind of another individual, much like a puppet.
Tera-Kinesis: Can control the Earth and move it to their will.
{Note on Psychs: On rare occasions 2 of these powers can be combined, however, you must have a family tree with at least 3 previous Psychs listed to be approved.}
Power Grouping 3: Manipulators: {Physical Alterations}
Changeling: Pretty much the ability of a Shifter, only less painful. Said Changeling can alter any physical aspect of his or her body to look like anything or anyone else. {Also a rare ability.}
Chamel: The ability to change ones skin to match their surroundings. {Much like a Chameleon.}
Invisibility: Can turn oneself invisible to the naked eye. However can be detected by heat sensors.
Healers: They can either heal themselves, or others. Sometimes both. Both are immortal unless beheaded or have their powers consumed and stripped.
Power Grouping 4: Sensatives: {Enhanced traits}
Eagle Eyes: The ability to see long distances, in the dark and small objects. {Enhanced Eye site}
Dog Ears: The ability to hear the slightest of sounds in the noisiest of places. Also can hear high frequencies like a dog. {Enhanced Hearing}
Super Sniffer: The ability to smell any ingredient in a dish, or to sniff out poisons, drugs, etc. {Used instead of drug sniffing dogs.}
Ultra Touch: The ability to tell what material any object is made out of just by touching it. Also on rare occasions able to see the history of an object. Can feel the pain of a dying or sick person, animal or plant. Can also heal.
Super taste buds: Can taste an object and tell you exactly what it is and what it's ingredients are. {Wouldn't recommend using this for a drug sniffer. XD Kidding of course.}
{Note on Sensitives. You are more then welcome to combine any and all of these in one chara. I was just breaking them down to show what each enhanced sense does in particular.}
{*See History Records}